Maybe it happens because you use it over a default slot. Perhaps it was because I used it over extra slots. I used the auto mass Tex ID fixer, which worked for me. To be honest TexID is not my strong point. Do you know anything about texid fixing it?Not really. I don't know what's causing this at the moment, so I can't fix it.That sucks. It happens because for some reason, the pure black parts of his mesh, like the insides of his armor and his head, don't get flattened. It was brought to my attention only recently, because nobody had mentioned it until like two days ago. Any ideas on how to do this manually or something?Not sure. On another note, I tried texid fixing this (for multiplayer) and it didn't work. Is there a chance this could be fixed for 2d stages such as pacland? and if it is, then I'm not sure what's going on as Shovel Knight's face texture turns complete black.
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